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HLX / HL3 Bulletpoints — What We Know So Far

Distilled from the Miro board by rowleto
Board created: Mar 20, 2025 Last updated: Jun 24, 2026 Participants: Tyler McVicker, GabeFollower, rowleto & others

1. Development Timeline

A chronological log of every known public reference to HLX/HL3.

DateEvent
September 2020 Garry (Facepunch) gets access to Source 2. Accidentally commits to the s&box repo publicly on September 22nd, mentioning HLX in their portfolio — plausibly making 2020 the first year the project existed publicly.
October 9, 2020 An Artifact Foundry update (20:57:04 UTC) renames a reference to an Animgraph file in a model named box_creature_model.vmdl to box_creature_model_hlx.vanmgrph. This is the first public HLX reference.
2021 First developer builds of s&box are released to the public. Facepunch includes mentions of HLX in a lot of internal tools, including console helpers for HLX.
March 2021 First mention of an HLX soundevent file. We can safely say the project existed this year.
September 1, 2022 CONCENTRATION_WARNING soundevent mention added.
July 11, 2023 build_break_master.png created.
November 15, 2023 HL2 noclip documentation.
December 28, 2023 HL2 20th Anniversary update. Merges the base game and the episodes into one. Gabe Newell posts a cryptic tweet promising to release an updated Raising the Bar with more Episode 3 stuff next year, and uses his iconic G-Man voice in the video.
December 31, 2023 Valve actively talking about Episode 3 and promising to release updated Raising the Bar with more EP3 content next year.
December 6, 2024 HL2's ammo/weapon pickup sound added to core.
October 2025 asset_science icon asset tag added. Metadata shows it was made in October 2025. No further information known; could be unrelated to HLX or mean something else (like experimental assets).
March 19, 2026 CS2 update: Reserve ammo is now clips in CS2 with a new parameter being used.

2. Known NPCs Datamined

Information derived from datamined hint nodes and schema files.

Flitter

Xen Swooper

Offworld Worker

Offworld Stork

Pentatank

3. Known Locations Datamined

Offworld

Foundry

4. Gameplay Mechanics Datamined

All mechanics below are derived from datamined Source 2 FGD (Forge Game Data) files and schema explorers. These are not speculation — they are present in the engine code.

4.1 Gravity Gun

Level designers can adjust objects in the scene with the following properties:

4.2 Fire and Heat Conductivity

A comprehensive fire propagation system with the following surface attributes:

AttributeNameDescription
surfaceattribute.heatconductivityHeat ConductivityHow quickly this material absorbs heat from nearby heat sources, 0–1, where ≤0 makes it impossible to heat.
surfaceattribute.flashpointFlashpointHow hot this material needs to be to light on fire, from 0–1, where <0 or >1 makes it not flammable.
surfaceattribute.burnfuelBurn Fuel (seconds)How long this surface could be ignited for before it runs out of fuel. Once spent it can't be reignited. 1 = infinite fuel.
surfaceattribute.heatauraHeat Aura (units)How close something has to be to this surface to be heated by it.
surfaceattribute.burndamageBurn Damage (Multiplier)How much this surface modifies how much damage the fire on it gives.
surfaceattribute.immediateignitionShould Ignite Entities ImmediatelyWhether this should immediately ignite any entities that come into contact with it.
surfaceattribute.flamestyleFlame StyleWhat sort of visuals should this fire use.
surfaceattribute.firesoundBurning SoundWhat sound this makes when it's burning.

Additional Fire Interaction Data

4.3 Water / Liquids

While water is technically featured in CS2 and Dota 2, it does not function as you would expect. In those games, water is only a material shader and doesn't interact with phys props or the player.

Source 2 now supports previously unimplemented buoyancy seen in HL2:

4.4 Vehicles

A highly sophisticated, VData-driven, physics-based vehicle system is contained within base FGDs.

Construction

Passengers

Driving & Physics

Destructible Hit Groups

Vehicles have destructible hit groups. The following car parts can be destroyed:

HITGROUP_CHASSIS
HITGROUP_HOOD
HITGROUP_DOOR_FRONT_LEFT
HITGROUP_DOOR_FRONT_RIGHT
HITGROUP_DOOR_FRONT_LEFT_WINDOW
HITGROUP_DOOR_FRONT_RIGHT_WINDOW
HITGROUP_DOOR_MID_LEFT
HITGROUP_DOOR_MID_RIGHT
HITGROUP_DOOR_MID_LEFT_WINDOW
HITGROUP_DOOR_MID_RIGHT_WINDOW
HITGROUP_DOOR_REAR_LEFT
HITGROUP_DOOR_REAR_RIGHT
HITGROUP_DOOR_REAR_LEFT_WINDOW
HITGROUP_DOOR_REAR_RIGHT_WINDOW
HITGROUP_TRUNK
HITGROUP_HEADLIGHT_LEFT
HITGROUP_HEADLIGHT_RIGHT
HITGROUP_TAILLIGHT_LEFT
HITGROUP_TAILLIGHT_RIGHT
HITGROUP_WINDSHIELD
HITGROUP_WINDOW_REAR
HITGROUP_WHEEL_FRONT_LEFT
HITGROUP_WHEEL_FRONT_RIGHT
HITGROUP_WHEEL_REAR_LEFT
HITGROUP_WHEEL_REAR_RIGHT

4.5 Fans

Fans are a relatively new addition that we don't have too much information on.

5. Technical & Datamine Findings Datamined

5.1 Aperture Desk Job Files

Aperture Desk Job releases feature new versions of NPC/AI-related concepts. Note: These files (including new NPC abilities) are identical to their HL:A equivalents, while also featuring VData files that should not have been there (weapons, precipitation, squad definitions).

5.2 Sound Files

5.3 Source 2 Schema Explorer

5.4 Asset Tags

5.5 CS2 Updates

6. Announcement Rumors (2025) Rumors

Disclaimer from the board: This section is for plausible content, but within the context of rumours. It's important to keep in mind we don't have anything to back this up with, unlike the other sections which are backed up by datamines. Only more significant stuff will be mentioned here: be it the importance of a certain information or the person it's coming from in terms of the industry/past reporting. No, 197 does not count.

Mike Straw

Senior editor for Insider Gaming (also known as Tom Henderson's gaming news site).

Tom Henderson Debunked

Owner of Insider Gaming and just generally very notable insider on his own.

Jeff Grubb

Co-Owner of Giant Bomb, prominent insider also.

Shaun Weber

Tyler McVicker

Passionate Gamer.

GabeFollower

Co-Founder of PassionateGamers LTD (joke).

Jason Schreier

Gaming journalist well known for reliable industry leaks.

General Insider Activity

7. Valve Interviews (March 2020) Interview

Snippets from interviews with Valve conducted around the release of Half-Life: Alyx (March 23, 2020).

Robin Walker (Valve Employee)

On VR vs. non-VR for future Half-Life:

"At this point, we don't really know what [another Half-Life game] would be — we don't know if it's going to be another VR title. We don't know if it's going to be a non-VR title. The best thing we can do at this point is to gauge the response to this product. How are people able to enjoy it? How many people can we get into the VR platform? [Are] people saying that VR is now this essential part of Half-Life? We really don't know those answers until we put the game out and we start listening."

On continuing the series:

"With Valve it tends to be more of a human problem than a business problem, but I do think it's clear that a lot of people had a hell of a lot of fun making this game and we're really proud of it. That's pretty important to the likelihood that we continue to work on this sort of stuff. There's a lot of eagerness to continue working on it."

On the team's desire to continue:

"It's sort of a truism in game development that it's at the end of the game when you've finally got good at making it. You're like, 'man, if we made the game again now it'd be really good!' So that's playing out in the team right now as it always has and I think we'd really enjoy to get to continue and build whatever the next piece of Half-Life is and see whether we get to do that."

Articles Published March 23, 2020

PublicationHeadline
PCGamer"The response to Alyx will determine the role of VR in Half-Life's future, Valve says"
VGC"Interview: Valve on Half-Life after Alyx"
Kotaku"Why Valve Gave Up On 'Multiple' Half-Life 3s"
Polygon"Don't expect another 13 years between Half-Life games, Valve says"
USG"Half-Life: Alyx Behind the Scenes Part 1: How Valve Found Its New Alyx"

Key Quotes

Kotaku: "We really enjoyed making this game, and I think we'd really like to keep making some games like this again." — Robin Walker
Polygon: "Don't expect another 13 years between Half-Life games, Valve says."

Summary

This board documents all known evidence for Half-Life X / Half-Life 3 — Valve's unannounced next Half-Life game, in active development on Source 2.

The datamined evidence (NPCs, fire propagation, vehicles, water physics, locations) strongly suggests a new Source 2 Half-Life game is in active development with significant new gameplay systems:

The rumor section indicates insiders expected a 2025 announcement that did not materialize. Some insiders now point to early 2026 (possibly March 2026), potentially as a Steam Machine launch title. GabeFollower maintains Valve is still aiming for a 2025 announcement. Tyler McVicker reported a trailer is in the works but could not confirm it. Tom Henderson debunked his own HL3 rumor.

Valve's own statements from 2020 express eagerness to continue the series and suggest the gap between Half-Life games won't be as long as the previous 13-year gap.